HI-LO CARDS

Call the cards,

are they high or are they low? 

Call them right,

and go home with the dough!

Two contestants attempt to correctly answer survey questions and call playing cards in their hands high or low.

Both contestants will be asked a survey question (as polled by Eek!) from a certain demographic.  An example question might be: “We asked 100 dentists.  Have you ever had a patient pass out on you while you were in the middle of doing work on them?  How many of them said ‘yes they have’?”   

The RED PLAYER will give a number 0-100 as to how many they believe answered ‘yes’ to the survey question.  Let’s say they guess 68 out of 100.

The BLUE PLAYER now determines if they think the actual answer is HIGHER or LOWER.  Let’s say they believe the answer is lower.

The correct answer is revealed to be 55.  Because the BLUE PLAYER correctly guessed the answer would be lower, they earn control of their hand first.  Had the actual answer been 68 or higher, the RED PLAYER would gain control first.

*NOTE: On the next question, the BLUE PLAYER will give the number and the RED PLAYER will guess HIGHER OR LOWER.  This will alternate as necessary. 

Each player is given their own 52-card deck, consisting of values 2-3-4-5-6-7-8-9-10-J-Q-K-A (ranked lowest to highest).  The player that gains control after the survey question is shown the first of the cards in their five-card hand, known as the BASE CARD.

The object is to correctly guess whether the next card in their hand will be HIGHER or LOWER than the previous one. 

The BLUE PLAYER is shown their base card, which is an 8.  Because the BLUE PLAYER earned control first, they have the option to play their base card or change it.  Since an 8 is statistically the worst card to receive, they opt to change it.

*NOTE: You may only change your base card once and must play the next card in your deck. 

The new base card is a Queen.  The BLUE PLAYER guesses that the next card in their hand will be LOWER than the Queen in value. 

The next card is a 5.  Since the BLUE PLAYER was correct in their guess, they now have two options in which to proceed:

  • They may continue and guess if the next card in their hand is HIGHER or LOWER than a 5. 
  • They may FREEZE on the 5, making the 5 their new BASE CARD and another survey question is asked.

If at anytime a player is incorrect in guessing the next card, all cards are removed from their hand except their base card and control goes to their opponent.  The opponent’s base card is shown, however they are not allowed to change it, and the opponent now tries to guess cards in their hand HIGHER or LOWER.

*NOTE: If the next card in a hand is the same value as the previous card, this is considered an incorrect guess. 

If a player FREEZES, their marker is moved to the last card revealed.  In this case, the BLUE PLAYER now only has two cards remaining in their hand and the 6 becomes their new base card.  This can be a good strategy, because if the BLUE PLAYER wins control from another survey question, they may change the 6 before playing the rest of their hand.

The first player to correctly reveal all five cards in their hand wins the round.  The first player to win two rounds wins the match and gets to play the MONEY CARDS BONUS ROUND!

Their will be a maximum of four questions read in the first two rounds. 

If a round goes to a fourth question, the player who earns control from the question can choose to either play their own cards or force their opponent to play theirs.  Whomever ends up playing their cards must successfully complete their hand to win the round.  If they are unable to do so, their opponent wins the round by default. 

If a third tiebreaker round must be played, the players’ hands are reduced to three cards and a maximum of three questions are asked.  All the same rules apply to the tiebreaker round.

Cards from another 52-card deck are dealt on the board as follows:

The player is given $200 to wager on the first row of cards.  The first card is revealed.

The player may change the first card on the row if they wish.  If they do change, they must play the new card.

With the $200 staked to them, the player decides how much of that they would like to wager on correctly guessing if the next card is HIGHER or LOWER.  A minimum of $50 must be wagered, but they may wager all of it as well.

Since the first card is an ace, the player decides to wager all of it that the next card will be LOWER.  (As in the main game, if the next card is another ace, this is considered an incorrect guess).

The next card is a 7 and the player’s pot is doubled.  The player then decides how much they want to wager on the next card.  They only bet $50 and guess the next card is HIGHER. 

The next card is a 6, so they are incorrect and $50 is deducted from their pot.  Once the first row is complete, the final card on the row is moved to the first spot on the second row and $400 is added to the player’s pot. 

*NOTE: If a player busts on the first row, the final card they bust on is moved to the second row and are still given the $400.  If they bust any time after the first row, the bonus round ends.

If the player still has money going to the top row, they will play the BIG BET.  The player must wager at least half of their pot.  There are still allowed to change the card that goes in the BIG BET spot.

A perfect bonus round wins the player $32,000!

*FOR ALL SHOWS: The main purpose for these shows is entertainment and fun, first and foremost.  While many of these games display large amounts of money and/or lavish prizes, we do NOT provide any such prizes for the games.  All parties are welcome to provide their own prizes/gifts that may be implemented in gameplay.  Below are simply some suggestions we have come up with in order to make the gameplay more interesting and/or competitive. 

*ADD A SWAG BAG!: Want to play for real prizes?  Add a swag bag of awesome Eek! products to any gameshow package and award gifts as individual prizes or play for an ultimate prize package! 

For larger groups, contestants can play in teams rather than as individuals.

On the TV gameshow, a $500 bonus was awarded if anyone guessed the exact number on a survey question.  It might be fun to keep score and whichever contestant wins the most money wins the grand prize!  If you would like to provide your own prizes, you could provide them for winning the Grand Prize, Main Game and/or a certain amount in the Bonus Round.

You could also use the “money” won as a currency to buy prizes.  For example, if a contestant “wins” a total of $5,000, they could trade that money in for a prize (say a $5 Starbucks gift card is worth $1,000, a $10 Amazon card is worth $2,000, a paid day off work is worth $5,000, etc.).  Again, you would need to provide these prizes, but we are happy to keep score for you.

Since a “Hi-Lo Cards” package comes with three full games and bonus rounds, you may have the winners of the first two games compete in the final game, or use a “returning champion” feature, where whomever wins each game continues to the next.

For any other additional questions or suggestions, visit the FAQ page, or email us at eekgameshows@yahoo.com  

HI-LO CARDS PACKAGE: Three Full Matches with Bonus Rounds