KEYWORD PLUS

It’s our Password style game, but with a twist!

Two teams of two will compete against each other, trying to solve “passwords” by giving one-word clues to their partner.  Each password is a clue to the PUZZLE. Each puzzle consists of five passwords, that all relate to a certain topic.  The topic can be a person, place, or thing.  The first two PUZZLES are worth $100, the third (and any subsequent puzzles if needed) is worth $200.  The first team to win $300 wins the match!

Each team will decide who will give the clues for the first game.  These players will be allowed to view the game screen, while their partners must be looking away. The clue giver for TEAM 1 will get first choice of whether they want to PLAY or PASS.  If they play, they must give a one-word clue to their partner that relates to the password, in hopes that their partner will guess it correctly.  If they pass, TEAM 2 must give the first clue.

If an incorrect password is guessed, play switches to the other team, who then gives another one-word clue.  A maximum of four clues can be given for a single password (two clues for each team).  If a team gets the password correct, the word will appear on the screen as the first word in the PUZZLE.  The person receiving the clues is the ONLY ONE who then is allowed to guess what the PUZZLE answer may be.  They will have five seconds to guess the PUZZLE answer.  If their guess is incorrect, or they run out of time, the guessers will once again turn away and the next password will appear.  

If no one solves a password after four clues, the word will appear on the PUZZLE board and play will proceed to the next password.

If the guesser is able to correctly guess the solution to the PUZZLE, that team wins that game and $100 (or $200 for later games).  If all five passwords are revealed and the guesser is unable to guess the puzzle solution, the clue giver for that team will then get the opportunity to guess.  If they are also incorrect, the opposing team then gets a chance to solve the puzzle.  No one is awarded any money if neither side can solve the PUZZLE, or if neither team guesses the fifth password correctly, resulting in neither side allowed a guess at the puzzle after all passwords have been revealed.

After each game, the clue giver and guesser will change places.   The team that did NOT win the first game will get the first option in the next game.  The first team to win $300 will go on to the ALPHA-RUN!

Each clue giver will be given five seconds to first decide if they want to play or pass, and five seconds to give a clue.  If they are unable to make a decision or provide a clue in five seconds, the buzzer will sound, and the opposing team is then allowed a free turn.

If an illegal clue is given, a signal will sound, and that team must forfeit their guess and play switches to the opposing team.  The following are examples of illegal clues:

  • Using direct opposites – In the example above, for the word “GO”, you could not use the word “STOP,” as that is considered an exact opposite.
  • Using more than one word, or hyphenated words for individual clues
  • Saying any part or form of the password itself
  • Using rhyming words that have no correlation (ex. Password is: BLUEPRINT – Clue given: SCHMOOPRINT)
  • Using excessive body movements, hand gestures, etc.
  • Using synonyms
  • Proper Names – Because “Keyword Plus” utilizes proper names for passwords, proper names are allowed to be used as clues. 
  • Foreign Words
  • Differentiating Clues – While “opposite” clues are forbidden, you may use clues that differentiate from the password.  For example, if the password is “BLONDE”, an acceptable clue may be “BRUNETTE”, as this is not considered a direct opposite.
  • Inflection in voice to help coax your partner to the correct answer

Depending on the password, a correct answer may be awarded for a variation of the word.  For example, if the password is “MUSICALS” and a guess of “MUSICAL” is given, that is acceptable.  Likewise, in the example above, for the password “ENVY”, if a guess of “ENVIOUS” is given, that is also acceptable.  However, if the password is “MUSICALS”, and a guess of “MUSIC” is given, that is NOT acceptable.

Ten passwords will be displayed on the board, only showing one password at a time.  The first letter of each password will already be displayed.  They will go in alphabetical order.  Therefore, if the first password begins with A, the remaining nine passwords with go alphabetically through to J.  If the first password starts with N, the words go through to W, etc. 

The team will decide who will give clues and who will guess the passwords.  The team has 60 seconds to get all ten passwords.  As in the regular game, only one-word clues can be given at a time, and all illegal clues still apply.  The guesser must provide an answer before the clue giver can provide another clue. 

If at any time the team is struggling with a word, you may yell “PASS”, and we will come back around to that word if there is time.  If the team successfully gets all ten passwords in 60 seconds, the team wins $5,000!.  If they are unsuccessful, they will receive $100 for each correctly solved password. 

*FOR ALL SHOWS: The main purpose for these shows is entertainment and fun, first and foremost.  While many of these games display large amounts of money and/or lavish prizes, we do NOT provide any such prizes for the games.  All parties are welcome to provide their own prizes/gifts that may be implemented in gameplay.  Below are simply some suggestions we have come up with in order to make the gameplay more interesting and/or competitive. 

*ADD A SWAG BAG!: Want to play for real prizes?  Add a swag bag of awesome Eek! products to any gameshow package and award gifts as individual prizes or play for an ultimate prize package!  

Determining Teams 1 and 2 may be done via coin flip, drawing, etc.

Since “Keyword Plus” uses an accumulated cash system, it may be fun to keep score to see how much each team wins altogether (main game and bonus game money), and the team who wins the most are the big winners!   

If you would like to provide your own prizes, you could use the “money” won as a currency to buy prizes.  For example, if a team wins a total of $5,300, they could trade that money in for a prize (say a $5 Starbucks gift card is worth $200, a $10 Amazon card is worth $1,000, a paid day off work is worth $2,500, etc.).  Again, you would need to provide these prizes, but we are happy to keep score for you.

Since a “Keyword Plus” package comes with three full matches and bonus rounds, you may have the winners of the first two matches compete in the final match, or use a “returning champion” feature, where whichever team wins each match continues to the next. 

For any other additional questions or suggestions, visit the FAQ page, or email us at eekgameshows@yahoo.com   

KEYWORD PLUS PACKAGE: Includes three full matches with bonus rounds