PHEW!

A game of close calls, narrow escapes, and split-second decisions!

Two contestants attempt to make their way up the gameboard by answering a series of “BLOOPERS” and avoiding “BLOCKS”.

Contestants are told the subjects for the first two rounds of play, in order.  Using a coin flip, the winner will determine if they would like to play as the BLOCKER or CHARGER for the first round. 

Before the round begins, the BLOCKER will choose to place 6 “blocks” on the gameboard.  There can be no more than 3 “blocks” per level (row), and no more than 1 “block” on the top level (Level 6).

After the “blocks” are placed, the lights will disappear so that the CHARGER will not know where they were placed. (The CHARGER will be excused or in the “isolation booth” while blocks are placed)

The CHARGER has 60 seconds in which to climb to the top of the gameboard.  The CHARGER may only move one level at a time, starting with Level 1.  To start the clock, the CHARGER picks one of the dollar amounts on Level 1 ($10-$50).  If a “block” was not placed on the square chosen, a BLOOPER will be revealed in the large black display box.

A BLOOPER is a statement in which part of the information is incorrect.  Is it up to the CHARGER to change the incorrect information, so that the statement is correct.  The incorrect information in each BLOOPER will be underlined.  Here is an example: “General Lee surrendered his Confederate troops at Hippopotamus Court House.”

The word “hippopotamus” is underlined, therefore it is the part of the statement that needs to be corrected.  After the host finishes reading the BLOOPER, the CHARGER has 3 seconds to correct the statement.

If the CHARGER gives the correct answer (Appomattox), they win the amount of money the BLOOPER was worth and advance to Level 2. (A GREEN ARROW is placed on the square where the BLOOPER was correctly solved)

If the CHARGER is incorrect or runs out of time, they must select a different dollar amount on the same row. (BLOOPERS increase in difficulty based on the dollar amount)

  • There is no direct correlation to the number of words in correcting a BLOOPER.  Meaning, if the underlined portion of a BLOOPER is only one word, the correct answer may have more than one word and vice versa. 
  • If an entire level is revealed without a correct answer, the CHARGER may proceed to the next level.

If the CHARGER selects a square where a “block” was placed, a RED STOP SIGN will appear.  A “block” causes the CHARGER to incur a 5 second penalty before they can choose another square. (The 5 seconds must complete before the CHARGER can choose again.  The BLOCKER also receives the respective money amount whenever a “block” is chosen)

If the CHARGER is able to successfully climb the board and correct a BLOOPER on each of the 6 levels before the 60 seconds has expired, the CHARGER wins the round.  If the CHARGER runs out of time, the BLOCKER wins the round. 

If at any time the CHARGER fears they are running out of time, they may call LONGSHOT! 

Calling LONGSHOT immediately stops the clock and sends the CHARGER to Level 6.

  • The CHARGER may NOT call LONGSHOT during a 5-second “block” penalty or once they’ve reached Level 6 on their own.  

The BLOCKER is then allowed to place an extra “block” on Level 6.  The CHARGER must then choose one of the amounts on Level 6 ($200, $350, or $500).  If the CHARGER reveals a BLOOPER and is able to successfully correct it, the CHARGER wins the round.  If the CHARGER reveals a BLOCK (whether from a previously placed “block” or the newly placed “block”), the BLOCKER automatically wins the round.

The first contestant to win two rounds wins the match.  If a third round needs to be played, the contestant that lost the initial coin toss gets to choose if they want to CHARGE or BLOCK after hearing the subject.

The contestant that wins the match goes to the BONUS ROUND to Battle the Baddies!

The contestant has 60 seconds (plus 1 second for every $100 won in the Main Game) to correct 10 BLOOPERS in the Gauntlet of Baddies!

After the host reads the first BLOOPER on the first Baddie, if the contestant can correctly decipher and correct the BLOOPER, they win $100 and proceed to the next Baddie.

If the contestant is incorrect or takes too much time (3 seconds), another BLOOPER is read for the same Baddie.

If the contestant can solve 10 BLOOPERS in the allotted time, they win the Bonus Round!

*FOR ALL SHOWS: The main purpose for these shows is entertainment and fun, first and foremost.  While many of these games display large amounts of money and/or lavish prizes, we do NOT provide any such prizes for the games.  All parties are welcome to provide their own prizes/gifts that may be implemented in gameplay.  Below are simply some suggestions we have come up with in order to make the gameplay more interesting and/or competitive. 

*ADD A SWAG BAG!: Want to play for real prizes?  Add a swag bag of awesome Eek! products to any gameshow package and award gifts as individual prizes or play for an ultimate prize package! 

For larger groups, contestants can play in teams rather than as individuals.

If you would like to provide your own prizes, you could provide them for winning the Main Game and/or Grand Prize.  On the TV gameshow, a contestant won $25,000 for winning the Bonus Round.  It might be fun to keep score based on how much each contestant wins altogether (the grand prize can be adjusted).

Since a “Phew!” package comes with three full matches and bonus rounds, you may have the winners of the first two games compete in the final game, or use a “returning champion” feature, where whomever wins each game continues to the next.

For any other additional questions or suggestions, visit the FAQ page, or email us at eekgameshows@yahoo.com  

PHEW! PACKAGE: Three Full Matches with Bonus Rounds